Senior Game Designer

Remote
Full Time
VeliPlay
Experienced
We’re a product powerhouse building a full-stack ecosystem for iGaming businesses. 40M+ players. 250 brilliant minds. One bet: our technology is so rock-solid that we stake our own business on it.

From our hubs in Ukraine, Georgia, the UK, and the Philippines, we blend real-world experience, a battle-tested Tech Radar, all within an open-door culture.

We invite the Senior Game Designer to join the VeliPlay team.

VeliPlay is our homegrown game studio — where crash, instant, and real-time mechanics meet bold ideas and sharp execution. Backed by the full power of the VeliTech ecosystem, we built games for today’s players — and tomorrow’s hits. 

Here, dev meets design, sound meets strategy, and every sprint is driven by one goal: crafting gameplay that feels alive. 

In this role, you will:
  • Own the full game design lifecycle: concept → documentation → prototype/MVP → release → iteration
  • Design and improve crash & instant games mechanics, features, UX flows and progression systems
  • Create and maintain clear design documentation: GDDs, specs, wireframes, flows, and translate them into actionable user stories for the development team
  • Create tracking specs (what to log, event properties, funnels)
  • Collaborate with game mathematicians on RTP/volatility/risk/ feature math
  • Work with UI/UX and art teams on game visuals, animations, feedback loops, and readability
  • Ensure games meet iGaming compliance/fairness, platform requirements and usability standards
  • Define and interpret KPIs: retention, engagement, conversion, feature performance
  • Drive A/B testing experiments and feature improvements based on analytics
  • Market awareness: continuously monitor iGaming instant/crash trends and competitor mechanics; translate insights into actionable design proposals
Skills and experience you will need:
  • 3+ years of experience as a Game Designer in iGaming (instant/crash games)
  • Strong knowledge of Crash / Plinko / Mines / Dice / Limbo mechanics & player behaviour
  • Experience working with game economy / RTP / volatility, understanding of probability-driven systems
  • Solid skill in feature design + UI/UX thinking (player-centric approach)
  • Experience with hypothesis-driven design: proposing, justifying, and validating ideas with data, prototypes and market trends
  • Ability to write clear documentation and communicate across teams
  • Data-driven mindset: comfortable working with analytics dashboards, funnels,a nd  KPIs
  • Portfolio showing shipped games/features
  • Advanced English (B2+)
Would be a plus:
  • Experience designing games for multiple markets/operators
  • Experience with live-ops mechanics: events, missions, seasonal features
  • Familiarity with tools like Figma, Miro, Jira/Confluence
  • Knowledge of competitor landscape in iGaming instant games

HIRING PROCESS: Intro Call with TA Specialist → Test Task → Hard skills interview → Final interview → Offer

We offer:
  • Level up daily. Real mentorship, a clear career path, and support to lead your product.
  • Battle-tested tech stack. Work with what we bet on: microservices, serverless, SRE strength.
  • Health comes first. Health support options vary based on your location.
  • Work your way. Remote, Kyiv, Tbilisi, Manila, London — or mix it up.
  • Time off that matters. Paid vacation, public holidays — to recharge your way.
  • Build your brand. Share your story, grow your voice — inside and out.
  • Culture with a pulse. Team offsites, community events, and the energy of people who care.
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